Tag Games is an ambitious and growing mobile game studio based in Dundee, Scotland. We have a 15 year legacy of making mobile games for some of the biggest brands on the planet.
This year Tag Games is pushing the boundaries of gameplay in our new cross platform IP. If you have experience in developing games for PC, Mobile or Consoles then you might be the right person to help us deliver this AAA experience. Join our growing team of veterans from around the world and help build a new global games franchise.
Our culture is collaborative and relaxed. We encourage feedback and support each other to solve problems - always striving to be the best we can be. We are driven by a passion for quality and delivering outstanding products. If this feels like a studio where you can thrive and grow then we have a variety of roles available, both in our Dundee studio and remote. It would be great to have you join our team!
Tag Games is on the hunt for an experienced Game Server Engineer who will play an instrumental part in creating a brand new world-leading, cross platform IP played by millions of gamers. You will be part of a skilled core server side team, who are tasked with the creation of highly scalable systems built for consistency and low latency. The size and dynamic of this team will grant you considerable responsibility and autonomy in tasks and the design and implementation of our architecture.
Here's what you will be doing:
- Form the core of our Game Server Engineering team. We’re developing an incredible cross platform product.
- Work closely with the rest of the Engineering team, defining and implementing key technical goals as well as goals and concepts to bring teams to the next level
- Design the architecture and implement server side game logic in line with the technical direction of our product
- Create a culture of high quality and high performance within the Game Server Engineering team and build low latency solutions that are highly scalable and consistent
- Jump in to help the teams with troubleshooting and research of technical solutions
- Implement tools that empower our game design teams to create new and exciting gameplay experiences
- Load test, monitor, profile & optimise game servers
- Prioritise technical tasks and work with the team to plan for development
- Be a part of the rotating on-call schedule once the game is live
To do this job, you will need:
- 3+ years professional development as part of a team working on Backend as a Service.
- Experience in developing highly available back-end systems and servers for large-scale games or high-traffic web systems.
- Experience developing in Python, ideally using frameworks like Celery and Tornado.
- Strong knowledge of Unix-like operating systems.
- Experience with Redis (or other database systems), ORMs and migration scripts.
- Ability to write efficient low-latency, low-IO code.
- Good understanding of how to prevent intrusions, injections, cheating etc.
- Experience in Git.
- Good knowledge of networking i.e. TCP, HTTP, LB, NAT, WebSockets etc.
- Experience creating and working with a dockerized environment.
While not required, below are nice to have:
- Experience working in C#/Unity..
- AWS, Docker, Terraform, Kibana, Chef, Ansible.
- Experience with automated testing.
- Experience with stateful and stateless game server architectures.
- Good knowledge of shell scripting i.e. bash, zsh.
- Experience working with non-technical team members to find the best solution for design requirements.
- Experience developing in Go.